

Cavalry units equipped with the H.35 during the fall of France included the 4th Cuirassiers, the 11th (Motorized), 13th, 18th and 29th Dragoons, the 1st, 2nd, 3rd and 4th Armoured Car Regiments, and the 5th Divisional Reconnaissance Group, in total comprising 16 squadrons of 16-20 tanks each.

In total 400 of the Hotchkiss model would be built, 300 for the cavalry and another 100 for the 13th and 38th independent tank battalions. The H.35, as a cavalry tank was heavier but also somewhat faster than the R.35. As with all French tanks, none were equipped with radios. Both tanks also used a cast hull, a novel idea in 1935. The R.35 and the H.35 were very similar in construction and visual appearance, with the same turret and the 37 mm SA18 main gun, a tank gun conversion of a 1916 infantry gun. While the infantry went with the R.35, the French cavalry adopted the H.35 to serve alongside the S.35 Somua. Officially known as the Char Léger Mle 1935 Hotchkiss (Hotchkiss Light Tank model 1935), this was a competitor with Renault's R.35 to replace the WWI-era FT-17 as France's infantry tank.

It has the worst APCR-shot in the entire game.Among the worst rank I ground vehicles: very frustrating to play.Thick and sloped turret makes a good hull-down position.Never stop to try a shot since your pursuers have a way better gun than yours. Don't use your reverse speed since it's too low: turn back and flee, your armour is as thick as on the front of your tank. Use this tactic anytime you are left alone and go find yourself another teammate. Turn your back to the enemy and use your engine deck as a shield for the crew. In urban maps, narrow streets and crossroad allow for many flanking and close-quarter action: follow your team, always cover behind allied vehicles and don't bother stealing a score from them since it's about the only good shots you will get on an enemy with such a poor vehicle. Ensure yourself to pick a spot near a choke-point such as a capture point or a popular main road. This way, you will either be able to shoot at their weak side or have enough time to aim before they can react to your presence. Since your turret armour is decent, a good way to use this tank can be to hide the hull behind a rock, a hill or any shell-proof prop and wait for the enemy to fall in your sights. Never drag attention on yourself since anything bigger than HMG fire will shred you at normal combat ranges (~500 m). Having such a bad gun, it cannot reliably engage a fight without getting the first shot off hence, one must stick with its teammates in order to survive an encounter. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
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The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment.

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