

Latest wxWidgets build (but its not compatible with Win7, 8 and 8.1 workaround because of fast memory implementation): v. You don't need workaround for this build. Don't expect any official support if you post logs showing you're using Windows XP, 7, 8, or 8.1.įor Windows XP, use this build. D3D11/D3D12 can crash occasionally, and it won't function as intended anyways. And lastly, always pick between Vulkan, OpenGL and Software. You'll also need to select Cubeb as the audio renderer. You'll need:įor starters, extract PCSX2 in a folder and then extract the 64-bit dxvk: d3d11.dll and dxgi.dll OR extract Reshade.exe: and rename "reshade64.dll" to "dxgi.dll" and then move this file next to the main PCSX2 executable.
#PCSX2 COMPATIBILITY GIOGIO SOFTWARE#
↑ CPU-intensive games (PCSX2 wiki), CPU-intensive games (PCSX2 forum thread) and Software rendering only (PCSX2 wiki).

#PCSX2 COMPATIBILITY GIOGIO WINDOWS 10#
OS: Windows 10 21H2 or newer (64-bit), Ubuntu 22.04/Debian or newer, Arch Linux, or other distro (64-bit), macOS 10.13.GPU: Support Direct3D11 (Feature Level 11.0), OpenGL 3.3, Vulkan 1.1 or Metal, 2 GB Video Memory, PassMark G3D Mark rating around 3000 (GeForce GTX 750, Radeon RX 560 or Intel Arc A380).CPU: Supports SSE4.1 instruction, two physical cores with hyperthreading, PassMark Single Thread Performance rating near or greater than 1800 (Intel Core i3-3240 or Athlon 200GE).OS: Windor newer (64-bit), Ubuntu 20.04/Debian or newer, Arch Linux, or other distro (64-bit), macOS 10.13.You should use the nightly/dev builds instead unless they contain regressions. Note that the stable builds are severely outdated. 5.6 Extreme fluctuation in emulation speed.
